When talking about Formula 1, we immediately think of speed, reliability, excellence and precision. In short, the last thing that comes to mind is a race worthy of a Mario Kart with dizzying loops and options galore. But that's before F1 Race Stars do come and put his big paw in gaming culture.
Licensed games we used to have rather a great eye for realism so far. Yet history has already given us some UFOs, such as NBA Jam. Led by Codemasters, F1 Race Stars plays partly in the same category by allowing players to race with boisterous and zany stars of discipline. Lewis Hamilton, Fernando Alonso, Michael Schumacher, it is not less than 24 drivers who play the game, all from the 2012 season. Of course, these are miniature caricatures SD, and their cars are closer to the kart than anything else, but whatever. There are also some of the legendary circuits in Formula 1, but in heavily reworked versions for the occasion. Thus, the Hockenheim track from literally spin with curved roads and shortcuts. It was necessary to put it a little fun.
Unfortunately, F1 Race Stars tackles a genre that has its masters, and in which it is difficult to get a place. Of course, it offers all the usual ingredients. The first is undoubtedly the possibility of using options found on the track. This is going to rain delaying the opponents for processing into rocket to catch up, to the bubble jet which slows them down. Nice, but it seems awfully classic nonetheless. The second ingredient recurrent genre that emerged here is in the buffs presence of the ground. Indeed, in some corners, it is possible to pump the accelerator to fill his tank nitro at full speed and fuser exit. Nothing extravagant in practice. In the end, it seems to end up with a title without a soul who tried to tap left and right ideas without finding the glue that holds everything together harmoniously. A lack of identity that is also lacking a visual point of view with decorations too lambda despite a general aspect cheerful and colorful.
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