00:37
0


Death is approaching. This is the turning of a journey to the land of gouda and more specifically in the city where the bicycle is king, which was finally able to enter, joystick in hand, one of the many dungeons in the company's new hero Darksiders II. No surprises in perspective, Death has the stature and charisma to make people forget War, also rider of the Apocalypse and central protagonist of the first component.


Cape on his back hunched gait and running as if he were eager to pounce on its prey, Death is not there to spread the word. With him it is rather "the die is cast". Communion? Instead of the Host on the tongue, carefully planted a knife in the head. No half measures, the only way he knows impenetrable and control is dictated by his two swords. This jumper that arises out of the night and runs to the galloping adventure has nothing of Zorro (and even less as a second Bernardo). Although if in fact. But rather than relying on the services of a deaf and dumb nice, Death will rely on a guy who obviously frequent the gym after work. Sporting a physical mover, this guy will help especially in the phases of platforms. By catching it like an ordinary pint, and it will swing to the walls of a priori inaccessible to continue the slow progress in the dungeon. And as Death is not ungrateful, its role will be to find a way or mechanism to be activated so that his friend, a fan of creatine, to join him. Already visible in the first game, these phases are ubiquitous in thinking Darksiders II, when they are not deliberately devious at times, just to lengthen the lifespan of the game in the only dungeon in which we ventured, a dozen minutes have been used to solve some puzzles, the perversity of the developers who often have to hide the clues in places that most cunning. For this part, the stage seems set: good brain will overheat the program throughout a journey that has grown in many ways.



Asking a lot of timing in phases where War was to play with the walls and bouncing in time to reach a given point, Darksiders made ​​it clear he was speaking primarily for gamers. No visual indication, no help, no anchor magnet, the player could wear out the nerves for two hours on a passage between two platforms, desperate to get hold of the pixel that would change his life. So be it, Mort has seen book the same program but with a big extra gameplay. Now, the hero can, like a Prince of Persia, running along the walls. Easier the shot? Well, no. Vigil Games developers have continued to play the sadistic, while capitalizing on the famous system of "die and retry". If war were to simply jump in rhythm, death is seen from below, to calculate its course and exactly where the stick head to the opposite wall to trigger the jump. Go after a good hour spent in the bones melted lava flowing several feet below his feet, the jumper has passed over. You will certainly have understood, it is far from the action game attended. Here you are alone with your dexterity and above all your patience ...


Perfectly oiled machine Darksiders II operating at full capacity also in the fighting. Dynamic, rhythmic, nervous, clashes are as violent as those of the first episode, revealing also the determination of death to send his enemies ad patres, a variety of weapons. Whether hand-to-body with his blades away with his gun or the rider can chaining moves at breakneck speed. Welcome dexterity when observing the size of bosses and other creatures that roam the dungeon. Excellent and sometimes pleasurable after devastating combos, experience Darksiders II will take even more breadth and originality through a given unprecedented: the role play. With the appearance of two talent trees (Harbinger and Necromancer), the player will have the opportunity to shape a hero in his own way, perfecting or in close combat (Harbinger) or by warlock (Necromancer) using forces external. It pierces his creatures with blades or it sends a cloud of crows swoop down on his enemies, and many spells and moves will be to unlock, making it unique style Death. RPG requires, our hero will have the opportunity to improve his stuff and inflate its inventory objects through a classic loot system, opening the chests scattered throughout the levels.



These two hours of climbing and combat in this unique tower revealed that Darksiders He held all its promises. Violent action, fighting hyper rhythmic, difficult phases platforms lead to a delicious alchemy, to which is added a pinch of classic role-playing game since it is no question here of crimps and other crafts of objects or armor. War had paved the way for a wonderful way. The handover took by Death will be even more successful.



Darksiders II confirmed and signed. Perfect balance between action and adventure, as THQ is an ode to joy. Enjoyable, fluid, violent, this album is a marvel of gameplay and adventure. Vigil Games could have been content to repolisher the first part but the passion has led them to pull out to offer a resplendent spectacle in which the RPG is grafted gently but surely. And what about the charisma of the hero, what cavalier of death that nothing seems to stop. It would not be surprising to see Darksiders II among the finest achievements of 2012.

Download Darksiders 2 save game.

0 comments:

Post a Comment