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Below are the full details of Assassin's Creed Revelations multiplayer, we get a deeper multiplayer experience:
Modes:
Fan-favorite Assassins Creed Brotherhood is back - like Wanted, Manhunt, Escort and capture of chest - as well as new modes designed to challenge even the most highly qualified agents of the Temple:
Deathmatch
Objectives assigned to find and kill and avoid being killed by his pursuers. Templar compete in a smaller section of a map. Chases and use of the compass with disabilities. Quality kills dozens momentum.
Artifact Assault
The team score points for the theft of artifacts from the enemy base and bring it back to yours. When within its own territory, a persecutor. They move into enemy territory and become a target. The team with the highest score at the end of the session wins.

Corruption
When "corrupt", its purpose is to find and kill their targets as quickly as possible in order to spread dishonesty. When not tainted, you have to hide to survive as long as possible. Execute quality kills or survive, while some corrupt Templar raise your score.


Assassinate
Identify, acquire and kill the destination of your choice, and avoid being killed by other Templars. carry out quality kills will augment your achieve.

Steal the Artifact
Steal the artifact and keep as long as possible to earn bonuses, and hide near their persecutors to raise your score. If a Templar artifact only takes two minutes, the device will be reset. Dying while keeping the artifact drop it.

Training Ground
In this mode, non-competitive, without limit of time you can explore the map, the practice of their skills and find and kill the assigned target VIPs in the way they see fit.



MAPS:
Assassin's Creed Revelations game features more attractive environment of the franchise to date, and the multiplayer experience has been expanded to reflect, to a maximum of 17 different maps and map variations, including:

5 All-New Maps for Assassin’s Creed Revelations:
• Knights Hospital
• Antioch
• Galata
• Souk
• Ippokratous

4 Classic Maps from Assassin’s Creed Brotherhood:
• Mont St-Michel
• Rome
• Castel Gandolfo
• Venezia
8 Unlockable Map Variations (night and dusk)



CHARACTERS AND CUSTOMIZATION:
AC:Revelations has a total of 16 multiplayer characters - including unlockable and exclusive - all new customizable features. As you progress through the multiplayer ranking system, you will be able to modify the head of each character that already exists, chest, arms, legs, waist, accessories, colors and weapons. The customization of the interface is simpler, allowing you to quickly rotate through designs. Outside of adjusting the visual elements of your character, there is the ability to customize the three elements that directly and significantly affect the game - Skills, advantages and stripes.


ABILITIES, PERKS and KILLSTREAKS
Capabilities, advantages, stingrays and rays are packaged in Games Loss of ability. Games of skill are a way to customize the behavior and assign special powers to their characters. Each set of skills can be composed of:

• 2 Abilities
• 2 Perks
• 1 Kill Streak
• 1 Loss Bonus
Shooting skills in the game, and can range from unique weapons like bombs Tripwire, new skills, such as closing, forcing the gates and doors on the map to open or close, trapping his enemies.

In Assassin’s Creed Revelations, you will have 15 abilities to choose from, including:
Tripwire Bomb
• Closure
• Teleport
• Bodyguard
• Throwing Knives
• Poison
• Smoke Bombs
• Morph
• Mute
• Charge
• Disguise
• Fire Crackers
• Templar Vision
• Hidden Gun
• Decoy

Benefits are more subtle in their effects, which is passive improvements as Speed ​​Hot Pursuit to improve or improved dispersion Autobash crowd. Benefits are effective for the duration of a game and not cool.

The 10 perks available in Assassin’s Creed Revelations are:
• Sentry
• Hot Pursuit
• Resilience
• Kill Buffer
• Enhanced Auto-Bash
• Blender
• Resistance
• Overall Cooldowns
• Fast Getaway
• Easy Chase Breaker

Kill streak bonds are activated by a series of kills or stuns and will reward you with bonus points streak expands. Bonds are awarded losing streak when they lost several contracts in a row, helping your character with temporary skill or score points.


BETTER DEFENSES
The defensive capacity of the person has increased significantly since the Brotherhood Assassins Creed. Stuns are more emotional, so targets to defend himself and escape his pursuers by mistake. A second defense mechanism called "honorable death" has also been added. When a hunter is moving in a death, an appropriate, timely a selected player can trigger a response which, if not avoid death, the points awarded to the defense and temporarily weaken the attacker. It keeps the game competitive, while encouraging the attackers to be creative and cautious while pushing the defenders to be vigilant. The end result is a main Gameplay is balanced, fair and true to the feel of Assassins Creed.




I have to say, I need more information on skills and perks to judge properly, but even I would say that I would have preferred a 'Coin Throw' and 'Teleport Baits and bodyguards. I hope dark versions do not come back unless there is also a Dawn also the maps found in a normal night. Here's to hoping that 'Souk' is like Siena. I also do not like the name of corruption and steal the artifact. I remember being a household name as kidnapping, and I rather like the name of attrition against corruption, because it sounds more to do with the Templars and conflict murderer.

Although I love the idea of ​​having maps of ACB in the ACR, we really hope there is more than five new maps…


To be honest, I'm disappointed in the maps. Only five latest maps, plus 4 previous maps. The rest are variations. I hope you come up with some new DLC later. In order to avoid having to Alhambra. I am also excited to see how they will manage things unlockable maps. I guess u can only unlock by reaching a certain level which also means that players who do not unlock separate maps of the players who did.


From the sounds of it, the tasks of the corruption that spread their infection to others by killing them. It is likely that a beginning of 1 v 7 and 7 can do is hide and perhaps stunned. If you kill corrupted. Then try to kill others to corrupt then until no one. I am very excited with this mode.



Tell me, most important, even more important than having the maps, us PC gamers dedicated servers with the ability to practice our games as we want or will this nonsense brotherhood entered consoles Call matchmaking? Remember what happened to the fraternity - its multiplayer practically dead after 2-3 months because of a lot of problems with matchmaking.



I am very happy because AC Brotherhood maps are back! I like the way it adds new modes, so I'm not always looking for a specific mode of play. In addition to benefits I'm wondering what the kill buffer. Perhaps to make his death more strong and you can choose more customization for their characters, awesome.



It would be nice if a player cannot stop for a short time after stunning an NPC, as if he had to rest your hand or something that would act as a disincentive to mash the B button / Circle about the groups to try to Honorable Kills get easier. I also wish there was some way to punish bullies stun. I mean the idiot who was surprised to be obvious that to take revenge on you, remove all NPCs in the mixture group by drilling them. Civilizations drilling must incur a penalty.



This is a wonderful idea. If you are going to bring back the old maps, which maps AC1 they give us something at least semi-new, as only ever played in single player. There is always smoke bombs and silence (and the new pumps too, I guess?) To prevent stun its target before it can poison them. Not sure if you use it will affect your score in disguise, however.



Increased defense capability: The only problem we found with this is over time, stealth or not, the most skilled players in the account or the location of their persecutors. In this case, if the target has a greater chance to defend him the way the game changed from a "stealthy murder" to a "defensive" one. I can honestly admit that I have seen signs of this from the beta as people who were good in this AC: B is naturally good at this AC: R.




I played the beta of PS3 and really enjoyed it. The impressive feels much more balanced in the Brotherhood, especially with the bonus honorable death. It's too frustrating in the Brotherhood when you see his pursuer foolishly bee lining for you and you move to stun them and only against and kill. The Honorable Death bonus makes this much fairer and forces you to be stealthier. I did not experiment a lot with some of the new skills that trigger all the switches of persecution. I was trying to figure out how it would be more beneficial than a responsibility, so I never tried it. I love the pump Tripwire however. For me, being a deaf player I found it very useful to fall into a high traffic area and then blend into the crowd. You can dramatically slow a pursuer ... perhaps until he or she murdered by their own pursuers before they reach you. Or else you can blend into the crowd and throw a bomb at his feet Tripwire. Depending on your pursuer approach can give you a chance to stun them and escape.

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