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Wildstar most ambitious MMORPG ever published by NCSoft. Developed by the Americans of Carbine Studios and Wildstar is a title since the very special atmosphere is in a period that could described as heroic-fantasy of the future.

A little common universe, creating unusual characters. Thus, in addition to the choice of race and class, you must also select one of four vocations available to you. This choice is important since it will affect about 20% of the missions you'll have to accomplish throughout the game Will you choose the path of the soldier, in which case you will participate in special quests about public events and large Other battles against huge bosses? Would you rather play as a browser to be able to access assignments consisting go to specific locations where to find the best view of an area? If you choose this option, you will be helped by starting a pack including a super jump suited to exploring the world. The Explorer is the ideal voice for those who enjoy combing the cards from the top down and the bottom, find hidden areas and will lead their friends to collect all the treasures.

The last two vocations are more original. There is first the scientist who studies everything he can: animals, strange elements that surrounds ... By studying, you can find things more than interesting that can give you an advantage over other players. For example, there is a kind of strange blue crystal dispersed here and there. Its special feature, if you touch it, to enable you to make great leaps. Well, studying carefully, you can jump higher. We have also promises a wide variety of interaction with the environment. Ultimate prize, you will also be possible to unlock the dungeons! The final aim is also very attractive since it is the colon. The missions are dedicated to this voice-oriented community. The colon can for example build houses for himself or other players (customizable houses), add vendors to an outpost or a city, it is also thanks to him that we can multiply the points of displacement an area, the famous "taxi" flights to MMO players. The colon can also place picnics that provide temporary improvement in characteristics to all players who approach it.

But what was most highlighted during the presentation that we have seen, this is not the system of vocation, but fighting. Immediately forget the MMORPG where one simply clicks on a target which is then activated and our skills. In Wildstar, it does not work like that. Indeed, the skills have a range of effects that can be variable: cone-shaped, round, column ... If you want to hit your enemy, you will have to put so much focus on your opponent. It is also easy to see if you are properly positioned, because the area of ​​impact is on the ground by a blue highlight. The enemies also have this system, so you can see the range of spells they are about to start on you. While the fight is going to be to keep moving to try to avoid the blows and adverse to place your own. And placement is even more important since there dungeon, it will coordinate the entire group to succeed. An example: let the healing spell available to the most powerful healer is your column-shaped: it is better for other players to line up for the competence of care affects a maximum of people. The system is reminiscent of MMO TERA without targeting, but also pushed for more visual effects with areas of more diverse forms. The battle system seemed to us very highly dynamic and very strategic.

And what is even stronger in Wildstar is that the environment also plays an important part in the battles. Example: if you play a stealth class, you can infiltrate an enemy outpost, to explode powder kegs inside and cause great damage to the monsters in it. Will then finish the job quietly. If you do not have stealth capabilities, why not attract the big bad bothering you for a while in a minefield? You'll understand that the goal for developers is to push the players to carefully observe their surroundings, to move during the fighting, and not just stupidly click on an icon to hit opponent. The environment is almost a character by itself and contains objects used and traps for your enemies.

If developers are able to do whatever they have planned, it might well be in the presence of one of the best MMORPG of all time (yes, altogether). Now we must see how the development evolves and especially when this work will appear as at present.

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